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Keeping the Character

Keep the same character across shots, scenes, and episodes: character sheets, profile fields, blocking, eyeline, costume continuity, asset libraries.

Which Reference Does This Shot Actually Need

Which Reference Does This Shot Actually Need

Build the Character Sheet Before You Write a Prompt

Build the Character Sheet Before You Write a Prompt

How Many Side Characters, and What Each One Is For

How Many Side Characters, and What Each One Is For

What a Riggable Sheet Needs for Live2D and VTubers

What a Riggable Sheet Needs for Live2D and VTubers

Lock the Face, Swap the Look

Lock the Face, Swap the Look

Four Characters in One Frame, Each Still Readable

Four Characters in One Frame, Each Still Readable

Same Character at Four Ages, Still Recognisable

Same Character at Four Ages, Still Recognisable

Designing Nonhuman Characters That Still Read as Cast

Designing Nonhuman Characters That Still Read as Cast

The Camera Moves and Everyone Swaps Places

The Camera Moves and Everyone Swaps Places

Which Character Profile Fields Actually Hold the Line

Which Character Profile Fields Actually Hold the Line

Locking Down a Costume That Changes Colour Between Shots

Locking Down a Costume That Changes Colour Between Shots

They're Talking, but Their Eyes Never Meet

They're Talking, but Their Eyes Never Meet

Too Even and It Looks Like a Puppet

Too Even and It Looks Like a Puppet

Multi-Character Blocking for AI Video: Staging Diagrams, Lip Sync, and Shot Lists

Multi-Character Blocking for AI Video: Staging Diagrams, Lip Sync, and Shot Lists

How to Build a Character Asset Library

How to Build a Character Asset Library

Character Turnaround Sheets: A Complete Guide

Character Turnaround Sheets: A Complete Guide

AI Short Drama Blocking: Stop Characters From Jumping Position on Every Cut

AI Short Drama Blocking: Stop Characters From Jumping Position on Every Cut